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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * &lt;p>
<span class='line'> 29</span>  *     Singleton that manages the Animations.&lt;br/>
<span class='line'> 30</span>  *     It saves in a cache the animations. You should use this class if you want to save your animations in a cache.&lt;br/>
<span class='line'> 31</span>  * &lt;/p>
<span class='line'> 32</span>  * @class
<span class='line'> 33</span>  * @extends cc.Class
<span class='line'> 34</span>  *
<span class='line'> 35</span>  * @example
<span class='line'> 36</span>  * cc.AnimationCache.getInstance().addAnimation(animation,"animation1");
<span class='line'> 37</span>  */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="NAME">cc.AnimationCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.AnimationCache# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 39</span> 
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 41</span>      * Adds a cc.Animation with a name.
<span class='line'> 42</span>      * @param {cc.Animation} animation
<span class='line'> 43</span>      * @param {String} name
<span class='line'> 44</span>      */</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="NAME">addAnimation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">        </span><span class="NAME">this._animations</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 48</span> 
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 50</span>      *  Deletes a cc.Animation from the cache.
<span class='line'> 51</span>      * @param  {String} name
<span class='line'> 52</span>      */</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">removeAnimation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._animations.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">this._animations</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 63</span>      * &lt;p>
<span class='line'> 64</span>      *     Returns a cc.Animation that was previously added.&lt;br/>
<span class='line'> 65</span>      *      If the name is not found it will return nil.&lt;br/>
<span class='line'> 66</span>      *      You should retain the returned copy if you are going to use it.&lt;/br>
<span class='line'> 67</span>      * &lt;/p>
<span class='line'> 68</span>      * @param {String} name
<span class='line'> 69</span>      * @return {cc.Animation}
<span class='line'> 70</span>      */</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">    </span><span class="NAME">getAnimation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this._animations.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._animations</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 76</span> 
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 78</span>      * &lt;p>
<span class='line'> 79</span>      *     Adds an animation from an NSDictionary&lt;br/>
<span class='line'> 80</span>      *     Make sure that the frames were previously loaded in the cc.SpriteFrameCache.
<span class='line'> 81</span>      * &lt;/p>
<span class='line'> 82</span>      * @param {object} dictionary
<span class='line'> 83</span>      */</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="NAME">addAnimationsWithDictionary</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animations</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">[</span><span class="STRN">"animations"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">animations</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: No animations were found in provided dictionary."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">properties</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">[</span><span class="STRN">"properties"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">properties</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">            </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">properties</span><span class="PUNC">[</span><span class="STRN">"format"</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">properties</span><span class="PUNC">[</span><span class="STRN">"format"</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">version</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spritesheets</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">properties</span><span class="PUNC">[</span><span class="STRN">"spritesheets"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">spritesheets.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">                </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addSpriteFrames</span><span class="PUNC">(</span><span class="NAME">spritesheets</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>100</span> 
<span class='line'>101</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">version</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">                </span><span class="NAME">this._parseVersion1</span><span class="PUNC">(</span><span class="NAME">animations</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">                </span><span class="NAME">this._parseVersion2</span><span class="PUNC">(</span><span class="NAME">animations</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid animation format"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>113</span> 
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>115</span>      * &lt;p>
<span class='line'>116</span>      *    Adds an animation from a plist file.&lt;br/>
<span class='line'>117</span>      *    Make sure that the frames were previously loaded in the cc.SpriteFrameCache.
<span class='line'>118</span>      * &lt;/p>
<span class='line'>119</span>      * @param {String} plist
<span class='line'>120</span>      */</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">    </span><span class="NAME">addAnimations</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid texture file name"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>123</span> 
<span class='line'>124</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativePath</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">dictionaryWithContentsOfFileThreadSafe</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> 
<span class='line'>127</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.AnimationCache: File could not be found"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> 
<span class='line'>129</span> </span><span class="WHIT">        </span><span class="NAME">this.addAnimationsWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>131</span> 
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="NAME">_parseVersion1</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animations</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> 
<span class='line'>135</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">animations</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animationDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animations</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameNames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"frames"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"delay"</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">frameNames</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: Animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' found in dictionary without any frames - cannot add to animation cache."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">                </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>144</span> 
<span class='line'>145</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">frameNames.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frameCache.getSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frameNames</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">                    </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: Animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' refers to frame '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">frameNames</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">                        </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">                    </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">                </span><span class="NAME">animFrame.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">                </span><span class="NAME">frames.push</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames.length</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: None of the frames for animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">                    </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' were found in the cc.SpriteFrameCache. Animation is not being added to the Animation Cache."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">                </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames.length</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">frameNames.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: An animation in your dictionary refers to a frame which is not in the cc.SpriteFrameCache."</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">                    </span><span class="STRN">" Some or all of the frames for the animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' may be missing."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">            </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Animation.createWithAnimationFrames</span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">            </span><span class="NAME">cc.AnimationCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addAnimation</span><span class="PUNC">(</span><span class="NAME">animation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>170</span> 
<span class='line'>171</span> </span><span class="WHIT">    </span><span class="NAME">_parseVersion2</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animations</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> 
<span class='line'>174</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">animations</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animationDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animations</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"loops"</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">restoreOriginalFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"restoreOriginalFrame"</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"restoreOriginalFrame"</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"frames"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> 
<span class='line'>180</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">frameArray</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: CCAnimationCache: Animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' found in dictionary without any frames - cannot add to animation cache."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">                </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>184</span> 
<span class='line'>185</span> </span><span class="WHIT">            </span><span class="COMM">//Array of AnimationFrames</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">arr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">frameArray.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">entry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frameArray</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteFrameName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">entry</span><span class="PUNC">[</span><span class="STRN">"spriteframe"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frameCache.getSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">                    </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.AnimationCache: Animation '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' refers to frame '"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">spriteFrameName</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">                        </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">                    </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>196</span> 
<span class='line'>197</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">delayUnits</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">entry</span><span class="PUNC">[</span><span class="STRN">"delayUnits"</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">userInfo</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">entry</span><span class="PUNC">[</span><span class="STRN">"notification"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">                </span><span class="NAME">animFrame.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayUnits</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">userInfo</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">                </span><span class="NAME">arr.push</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>203</span> 
<span class='line'>204</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">animationDict</span><span class="PUNC">[</span><span class="STRN">"delayPerUnit"</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Animation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">            </span><span class="NAME">animation.initWithAnimationFrames</span><span class="PUNC">(</span><span class="NAME">arr</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">            </span><span class="NAME">animation.setRestoreOriginalFrame</span><span class="PUNC">(</span><span class="NAME">restoreOriginalFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">            </span><span class="NAME">cc.AnimationCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addAnimation</span><span class="PUNC">(</span><span class="NAME">animation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>211</span> 
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>213</span>      * initialize cc.AnimationCache
<span class='line'>214</span>      * @return {Boolean}
<span class='line'>215</span>      */</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="NAME">this._animations</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">    </span><span class="NAME">_animations</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>222</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> 
<span class='line'>224</span> </span><span class="COMM">/**
<span class='line'>225</span>  * Purges the cache. It releases all the cc.Animation objects and the shared instance.
<span class='line'>226</span>  */</span><span class="WHIT">
<span class='line'>227</span> </span><span class="NAME">cc.AnimationCache.purgeSharedAnimationCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.s_sharedAnimationCache</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_sharedAnimationCache._animations</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_sharedAnimationCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>232</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> 
<span class='line'>234</span> </span><span class="COMM">/**
<span class='line'>235</span>  * Retruns ths shared instance of the Animation cache
<span class='line'>236</span>  * @return {cc.AnimationCache}
<span class='line'>237</span>  */</span><span class="WHIT">
<span class='line'>238</span> </span><span class="NAME">cc.AnimationCache.getInstance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.s_sharedAnimationCache</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_sharedAnimationCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_sharedAnimationCache.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.s_sharedAnimationCache</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>244</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> 
<span class='line'>246</span> </span><span class="NAME">cc.s_sharedAnimationCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> </span></pre></body></html>